
- #Sketchup 17 toggle between axis rotation pdf
- #Sketchup 17 toggle between axis rotation mod
- #Sketchup 17 toggle between axis rotation full
- #Sketchup 17 toggle between axis rotation windows
#Sketchup 17 toggle between axis rotation full
To resolve this, you will need to disable some of the window manager's key bindings: Go to Settings > Window Manager Tweaks >Accessibility and set the "Key used to grab and move windows" to "None." Or only play in full screen mode, where the ⎇ Alt isn't trapped by the window manager. This is a ill-conceived "usability" feature that is on by default. In XFCE/Xubuntu, the Alt key can be used to change the window size and position.
#Sketchup 17 toggle between axis rotation pdf

In Rotate mode: Toggle between absolute or relative rotation Most SketchUp users consider scenes for saving viewpoints alone, but they are so much more powerful than. You have various properties you can choose to capture or ignore when doing so, such as the camera, hidden geometry, layers, sections, style, shadow and axes location. In Offset mode: Toggle between absolute or load centered offset Creating a scene in SketchUp enables you to capture a state of the model. In Place mode: Toggle Symmetry between vessel or parent part Jump to different directions when on ladders Pitch adjustment (up) / Translate backwards Pitch adjustment (down) / Translate forward
#Sketchup 17 toggle between axis rotation windows
Open multiple info windows for fuel transfer (right-click on two fuel tanks) Lock current stage (very useful before you accidentally hit the spacebar) Toggle camera view (auto/free/orbital/chase)įorced time warp increase (Physical time warp)įorced time warp decrease (Physical time warp) Load saved game state dialogue box (hidden feature, looks in KSP/saves/scenarios/) Toggle ship labels - this includes docking target/distance indicators Key Bindings for QWERTY keyboard layout Key Using this, in combination with lock staging Mod+ L, will help avoid mishaps due to operator error. Now you've completed your contract, and haven't wasted any useful stages. After activation, manually shut down the it tested engine (you'll need to manually re-enable/activate it later). This can be handy for contracts that require an engine to be tested through staging, but you don't want to discard the usable stage before it: Kill thrust with X, move the engine to be tested to the next stage, then activate the engine through staging. You can disable engines via control groups, or by right clicking on the engine to manually shut it down or activate it. For shapes you can change the view, front and right (on the view toolbar) first then start drawing then switch back to Iso. This will prevent accidental engine activation from a mistyped key. for the rotation,rotation rectangle,& protractor, holding the down click allows orientation. It is advisable to shutdown your engines if you don't plan on activating them, such as before resource transfers, or if maneuvers have been completed. For example, Macs and some Linux devices such as ThinkPad, require Fn+ F5. Some keyboards also require to press a Fn key to access some special keys like F5.
#Sketchup 17 toggle between axis rotation mod
The key combinations in brackets show an example of the respective operating system's key combination: just swap Mod with the operating system's designated modifier. Īs an example, Mod+ L locks the current stage. Right-Shift+ L) Don't confuse this with Left-Shift, which will fire your engines! KSP 1.0.5 and earlier uses a different key, which can cause issues in some window managers when playing in windowed mode. "MODIFIER_KEY" section of the settings.cfg file): In the table below, the default Mod key is mapped to the following keys (to use a different key, edit the entry in the 3 Key Bindings for QWERTY keyboard layoutīecause KSP can run on different operating systems the modifier key ( Mod) differs between them.
